![]() It is so strong against 2/2s, and even post-evo, You are playing reactively- you want as many of these as you can. ![]() Keep track of how many Commanders you have in hand and in your deck. It has at least aĥ0% chance of drawing a Ward. This is a filler card, but the directed draw must be kept in mind at all times to your advantage. 2/2 stats with Ward is very good on turn 2 but even later on it forces You need to tech against aggro to survive the early game even though it diminishes the value of your deck. It can easily get burned to death due to the lack of healing. ![]() Control Sword, to my surprise, performs rather poorly against aggro, primarily due to There are a couple cards which I will discuss at greater length later. Without further ado, I will give a brief explanation of the cards in the deck. To, which forces Sword into the defensive and into control. Recently, Tempo Rune consistently builds up a bigger board than Sword is able It also used to have the strongest board throughout all classes with Sea Queen Otohime and Floral Fencer. To name a few: Breath of the Salamander, Ancient Lion Spirit, Bloodhungry Matriarch, etc. Sword in Rise of Bahamut has suffered primarily from all the board clear additions to several classes, as well asīahamut itself. ![]() It simply did not fit in theĪrchetype and was not contributing enough towards the win condition. Sword, a more offensive build than Control Sword is now, Sword's curve topped at 6pp. Going into most matches- bursting 6-10 damage starting from turn 9.įrontguard General was never a bad card to begin with, but back in the DE heyday of Midrange Lancer which costs one less play point, and it also has an Enhance effect which is your primary win-condition Albert, Levin Saber is fairly straightforward. ![]()
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